9/14/2018 Update
Release Notes:
-Updated grapple system, you are now tethered at your original length from when you shot your hook, allows for much better swinging and tricks
-Fixed Mid-air hook shots, now you might still miss, but it should no longer spawn a new hook in the air randomly.
-Updated WebGL build to WebAssembly, should work faster and better now.
What's Next:
Me and my team will be having a meeting this week to discuss the general art style of the game and start working on some rough design pitches for some game modes and power ups, remember this is just a test of one system right now, but we hope to grow it into a full game soon. Speaking of soon, work is now underway to start networking the game so hopefully one day soon, you and your friend can go grapple around like crazy people, hey maybe you can even grapple each other!? Look forward to this update and more in the near future :)
Get Gravity Hook
Gravity Hook
An early prototype of a gravity based grapple hook system.
Status | Prototype |
Author | wwm0nkey |
Genre | Platformer, Action, Racing |
Tags | 3D, 3D Platformer, Gravity, hook, Open World, Unity, Zero Gravity |
More posts
- 9/25/18 Update - Prepping OnlineSep 26, 2018
- WebGL Build LiveSep 12, 2018
- Update 9/11/18Sep 11, 2018
- My First Release / Future PlansSep 11, 2018
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